Queerness in Play

Todd Harper, Adams Meghan Blythe Adams, Nicholas Taylor

This volume examines the many ways in which queerness of all kinds - from a common understanding of queer as 'LGBT' to other, less well-covered elements of the queer spectrum - intersects with gaming. While the culture of gaming is currently a fractious battleground over issues of diversity, more creators from every segment of the spectrum of queer identity are producing content than ever before. However, this unprecedented visibility comes at a time when resistance to the presence in games of those outside a long-imagined cisgender, heterosexual, white male norm feels as if it's at an all-time high. Including work on gameplay, design, deployment, and intertextuality in addition to examining representation, this volume broadens and deepens understandings of how queerness and queer issues play out in games. Taken together, the essays in this volume not only critically engage the ways game cultures and industries help to reproduce limiting binary formations with regards to sex and gender (male vs. female, straight vs. gay, etc), but also introduce the fields of game studies and queer studies up to more inclusive formations of identity, sexuality, and games.

specificaties

praktische informatie

ISBN Nummer
9783319905419
Boekcode
IHLIA Homodok cat. (queern/pla) b # ODE3 niet uitleenbaar
Taal publicatie
eng [Engels]
Hoofdtitel
Queerness in Play
Algemene materiaalaanduiding
2 [Boek]
Eerste verantwoordelijke
ed. by Todd Harper, Meghan Blythe Adams, Nicholas Taylor
Plaats van uitgave
Basingstoke [etc.]
Jaar van uitgave
2018
Pagina's
xvii, 279 p
Collatie - Illustraties
ill
Auteur - secundaire - Achternaam
Harper, Adams, Taylor
Auteur - secundaire - Voornaam
Todd, Meghan Blythe Adams,, Nicholas
Prod country
uk
Samenvatting - Tekst
This volume examines the many ways in which queerness of all kinds - from a common understanding of queer as 'LGBT' to other, less well-covered elements of the queer spectrum - intersects with gaming. While the culture of gaming is currently a fractious battleground over issues of diversity, more creators from every segment of the spectrum of queer identity are producing content than ever before. However, this unprecedented visibility comes at a time when resistance to the presence in games of those outside a long-imagined cisgender, heterosexual, white male norm feels as if it's at an all-time high. Including work on gameplay, design, deployment, and intertextuality in addition to examining representation, this volume broadens and deepens understandings of how queerness and queer issues play out in games. Taken together, the essays in this volume not only critically engage the ways game cultures and industries help to reproduce limiting binary formations with regards to sex and gender (male vs. female, straight vs. gay, etc), but also introduce the fields of game studies and queer studies up to more inclusive formations of identity, sexuality, and games.
Opmerkingen - Tekst
Includes bibliogr, Vindplaats recensie: Lambda Literary Review, 09-12-2018 (see extra text F6)

Blijf op de hoogte van het laatste nieuws

Nooit meer iets missen? Meld je aan voor een nieuwsbrief van de OBA en ontvang ons laatste nieuws, boekentips, activiteiten en nog veel meer in je mailbox.

Schrijf je in
Open in a new window